Development and Techniques in 2D Animation
The creation of the first machine that could capture images carved a path for people to explore different techniques to conveying their stories. This sparked interest in moving drawing that soon became animations that are so widely spread in this day. This is a short History of the people and inventions that lead people to discovering and perfecting the art of 2D animation.
The Pioneers of moving images.


1877. The images where hard to see so another cool guy Charles-Emile Reynaud, placed a series of mirrors inside the drum and thought this gave him the right to change the name of this device again. Great. Now this is the Praxinoscope...

But don't worry he had a greater contribution to animation then one may initially think. In 1888, created the first moving picture projection in the Theatre Optique. This idea was revolutionary although it seemed that the idea of projection for greater audiences was abandoned for a while. This was possible by hand drawing the images onto a transparent gelatin, by using a series if intricate spiny wheels and a LOT of mirrors he managed not only, to project the slides but also enlarge them placing them on a separately projected scene to save time and effort drawing more the one environment. And boom. The first animated feature was created.
Science behind moving pictures.

Motion Captures

But, we're not here for photographs, we are here for 2D animation. Turns out for a long it was basically the same thing... except photographs.. of drawings.
Happy Little Accidents

So Muybridge did and received the same effect as the moving pictures its predecessor the Phenakisiscope. Boom the first film.
As you may expect, a lot of people worked hard to get faster shutter speed and better emulsions for faster light processing. Yada yada yada.. the Kinetoscope
Now large audiences could cue up and pay 25 cents to watch a short film. Boom. Profit. The guy who actually developed the Kinetoscope was called William Dickson he worked for Edison.

The Lumiere brothers then worked on a simpler model of the kinetoscope called the Cinematographe which allowed them to project these images on screen. Their design for the Cinematographe was vastly improved upon from the way Edison recorded. It enabled the brothers to shoot in the out-doors, which meant they could also capture real life events rather than rehearsed sketches in a dark parlour as Edison did. One of the most famous films they prepared was called The Arrival of the Train, which (to now ones surprise) portrayed the arrival of a train at a platform. This was screened to rich people who could afford this.

These extraordinary inventions lead the way to the first animated picture in 1906, when a man named James S. Blackton thought that to record and project drawings you don't actually have to draw on gelatin plates. Instead, he drew on a black board with chalk, taking pictures of the process with a stop-motion camera at 20 frames p/s. This resulted in the creation of the first animated picture called Humorous Phases of Funny Faces. This lead for the creation
Of course these are only the predecessors of the first ever motion picture that proved animation was not only a silly way to waste time and film.
1920s-1970s
During this time, when people where figuring how to send man in space, our dedicated fathers of 2D animation where syncing sound to their drawing and adding techicolour to the previously black and white drawings.
The first acclaimed feature was produces by Walt Disney himself... and like ... 750 different artists. This was Snow White 1937.


To create the idea of depth of field, animators at Disney also developed a layered technique. They achieved this by painting trees and other assets on to glass and layered them in a MultiPlane Camera. these allowed the animators to move within a certain scene. The furthermost drawings would be kept still while allowing the ones in front to move around. This meant you could achieve a simulation similar to how we perceive things in the real world, creating a more accurate and immersive experience.
These technological advancement lead the way for many creative minds to create their own stuff;

Warner Bros- Unlike Disney, the Warner Bros gave a lot of liberty to their artists as to their drawing styles. Their purpose was to break away from the 'Disney' look and they achieved this through making the art more abstract using anthropomorphic characters. Their unique was also acquired by an new animation technique called 'The Smear'. This means that instead drawing cartoons frame by frame their would draw a blur of motion in one frame. This achieved a robust and quick movement that also added humour and became a Warner Bros trademark. The first example of 'The Smear' is used in the 1942 cartoon called The Dover Boys at Pimento University.



As seen above the wacky races car and their movement are exactly the same although they are in different environment.
Artists


Contemporary Work
Monty Python - Terry Gilliam, the main animator for Monty Python also added a twist into the traditional stop motion animation. He used cut outs from magazines and Christmas etc. in the 1970s
and arranged them taking pictures and creating movement. This however has its own limitations. Achieving smooth movement was impossible so the limitation became a strength. The animations were therfore violent and slightly explicit, developing a sort of slap stick humour and created a iconic look for Monty Python. As the compilations of images were usually forced the look became very avand garde resebmling something between something between Steve Bell and Hieronymus Bosch


Techniques
Traditional 2D animation -

Flick book - Remember when that smart chap made a zoetrope .. yeah.. so now in 1868 when a guy
named John Barnes Linnett put images in a linear form rather then circular, the world discovered the possibility of making flip books or.. flick book.. or filoscope, coz people always love to change perfectly good names.

The cartoons may also be layered. this means the characters can be draw in separately and only later compiled into a single image.
Rotoscoping - Used in movies such as Waking Life and A Scanner Darkly, Rotoscoping is a technique most vital to producing nice smooth flowing animation. It consists of having an actor preforming an action from which later an artist will draw the action. Disney is a king of Rotoscoping as he reused a lot of previously made material in a lot of movies.
![]() | |
Real Life Rotoscoping |
![]() |
Secondary Rotoscoping |

Later on when technology deveoped a bit further the word 'tracing' really became worthy of its title as the movies mentioned previously where deveoped by first filming the whole movie and later digitally painting the characters frame by frame using the original real life movie as a template.
Drawn on film - As the name suggests this form of animation, was simply drawn on film. It didn't require taking pictures of anything as the image would be made be either exposing the film to light partially or by sketching or painting on a already developed film strip. This however, did not reach popular media as the technique is very limited because its hard to draw on small film frames, which limits the quality and content of the artist.

Photographic Stills - More commonly known as stop-motion, is a form of animation in which a picture has to be taken and later the environment altered ever so slightly fo rthe next frame of the picture. This is very time consuming and hard yet very effective and still used today in the form of digitally drawn 2D animation.
Digital Techniques for 2D-


Application Software
After Effects - After you have your original concept of a character you may use a programe to animate it. In Affter effects you can rig your character very simple and then place him in key frames. The programe will register the key frames and in its self work out mathematical movement that is needed to clearly illustrate the motion.
