Wednesday, December 12, 2018

Unit 78 Task 3
Graphic design on Computer

Illustrator- 
for more inofmation please head to the first photoshop post the keys are baisically the same.

To save the file with all the layers accessible you had to save it as a *AI which will not compress the file and allow you to alter it in the future.

Using the Pen tool in illustrator you can create a line that you can curve by holding down your left mouse key. When you complete a circuit in the line the circuit will become a isolate
d <Guide> underneith the layer you are drawing on, enabling you to have constant access to every circuit you created individually.
This will help in colouring in later.





 Its easy to get lost in the amount of drawing you do, so you have to make sure that every part of your character has its own layer and sublayers that allow you to finds the part you want to colour in easily.

The layer are then colour coded for you to identify what you need.


The colours that you use can be roughly chosen the colour menu below which in turn can be altered by another more detaied menu.
This is the finished product on illustraor as for now their may be slight modifications later.





















 

Monday, December 10, 2018

Unit 1 Task 2

Unit 1 Task 2 - 
<Making a Game>

  1. Procedure:
  2. Identify finance available- If you're a NEET then none. But usually in a one-man team you need something to sustain your basic bodily functions and pay for necessary software this may be achieved by working part time or getting funding from a sponsor. You may achieve this by posting your work or what we call blank sheet that summarises your game concept and style to companies that produce games and they will fund your project. Or you may set up a patreon or goFundme.  
  3. identify personnel needed- Usually only yourself or a couple of friends.
  4. identify personnel available;
  5.  identify resources needed;
  6.  identify resources available; 
  7. prepare budget; 
  8. contract personnel;
  9.  book resources; 
  10. prepare schedules;
  11. identify health and safety implications;
  12.  identify legal implications; 
  13. identify risks to project 


  14.   Documentation: production documentation, eg scripts, storyboards, mood boards, thumbnails, properties, contact lists, location recces; production schedules; budget; clearances; plans, eg location plans, studio plans; health and safety assessments; risk assessments; contingency plans

Test animation

Squash and stretch test- Sneeze Rotoscoping -   Lonk Victory Dance Pose to Pose - Hand clench Follow ...